
With the next version of Flash, the integration is especially evident with both PhotoShop and Illustrator importers. And when they decided to finally bridge that gap, the engineers at Adobe did it ri
ght with custom designed panels that give you full control over importing layers, assigning instance names and even allowing for individual compression controls. And as an extra degree of integration, you can also copy and paste right from Illustrator into Flash.




But that is not where the upgrades to the Actions panel end. When errors occurred in Flash, they would generally appear in the Output panel, and they still do, but now there is a Compile Errors panel that allows users to double click on the error and be taken right to that line of code. And Adobe has even upgraded the debugger to be more inline with the Flex debugger for even more debugging control. Next up is a feature mentioned back at Flash Forward in Austin. Taking the ease and flexibility of timeline based motion tweens and converting them to well structured XML data that can actually sit right within the rest of the code is much more powerful than it first appears. Because the animation is now part of an AS object, it has methods, events and properties of its own including the ability to set the number of loops and be notified when the animation is complete. This is something that is a bit more complicated with traditional tweens. And I thought I might have found something that Adobe had missed when I set the tween to a motion guide, but sure enough when I copied it as AS 3 and pasted it into the Actions panel, I noticed it picked up every position in the motion guide, so the animation still matched identically.

Flash CS3 makes workspace customization easy. The new panel system lets you keep them open (in this case) or hide them to expand the workspace area.


- It boots up and compiles files much faster than previous versions. As an example, I took a large sized file, with well over 250 images in it and compiled it in Flash 8 and Flash CS3. Flash 8 took about 40 seconds, Flash CS3 took about 18 seconds.
- The scroll wheel works on the stage and in the timeline. This may not seem like much, but when you have a ton of layers, and a large stage size it really makes a difference.
- The object hierarchy has moved from above the timeline to beneathe it. Not really sure why, but it is pretty annoying at first if you're used to it being above.
- Switching between different workspaces is pretty easy now with a workspace drop down right underneath the timeline.
This version of Flash not only marks a truly integrated application, but also a sign of things to come from Adobe.
(This review is based on a beta version of Flash CS3 so it may not represent the final product to ship later this year. That is why we call this a preview or a "first look". The version tested is however expected to be feature complete and this article explains what we see as the biggest enhancements.)
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